Popular Stores

Evolution of the In-vehicle Entertainment

 

Electric vehicle sales hit record levels in 2021, almost doubling compared to 2020 sales and reaching 660 (sales share close to 9%). Consequently, the total number of electric cars on the road is now 16.5 million vehicles. With a net-zero emissions scenario predicted for 2050, it is expected that there will be more than 300 million electric vehicles on the road by 2030, accounting for 60% of new car sales.

 

The growth in electric vehicle sales can be attributed to various reasons, including breakthroughs in battery technology, which have led to increased range, greater interior space, and a better driving experience. The smart experience offered by electric cars is also constantly evolving, featuring improved hardware and software, and new intelligent car machine systems that can meet all kinds of driving needs. Furthermore, entertainment has also been greatly improved, with people now able to play AAA games in their electric cars.

 

For example, Tesla announced that it would include Steam in its cars. In addition, BYD, Polaris, and Hyundai also recently announced a partnership with NVIDIA to add NVIDIA Cloud gaming service to vehicle systems.

 

 

So playing video games in cars may become a new trend. When it comes to entertainment experiences, it's amazing how fast cars can evolve and how efficiently they change from old to new. It took less than 100 years for automotive entertainment systems to evolve from the simplest radios to today's big HD screens and connected games.

 

The first publicly available car radio was produced in 1930. After that, the radio became the only entertainment in the car. Drivers and passengers are getting used to listening to music, news, weather, and so on on the radio in their cars.

 

In 1965, Ford offered the first onboard tape player from a manufacturer's perspective on the body of the original car. For the next 20 years, tape tapes were the dominant form of musical entertainment in car compartments.

 

CD players were first installed in car compartments in 1984. Compared with the classic cassette tape, the new CD record completely solved the tape capacity of a small, easy cassette, degaussing, and other problems is a rather advanced, fashionable entertainment equipment.

 

Starting in the late 1980s, in-car TVS capable of playing VCDS in the car became a high-end entertainment feature and began to appear frequently in the back of luxury cars.

 

With the advent of the 21st century, the concept of the Internet of vehicles has been introduced into the vehicle and engine system. The chip in the vehicle and engine has become increasingly powerful, and the computing power has been greatly enhanced so that automobile enterprises can directly install a complete operating system in the vehicle and use rich software applications.

 

Voice recognition control, online music and video applications, food delivery, ticket purchasing, and other applications have changed consumers' car habits. Whether or not you're still in the habit of connecting to your car via Bluetooth or phone mapping, the connectivity of a smart car will make your car's life more interesting.

 

With the upgrading of intelligent hardware performance and the rapid development of new energy vehicles, car life has also undergone some changes. Car makers are starting to expand the entertainment capabilities of their systems, and it's in this context that gaming in the car has become possible.

 

It can be predicted that the next intelligent car machine game function will be focused on development, in the future we may not just listen to music and watch movies so simply when charging, it may also be with the next charging car friends together to play a game.

 

Recommended for you

Recommended by

 Sophia Phillips